Teach Your Kids to Code

Public Libraries: The Ideal Learning Hub for hosting STEAM Activities

Jane Cowell

--

Libraries are one of the most important grass-roots community learning spaces with capacity and shared resources to build community capacity for STEAM skillsets — vitally important for engaging with the world today. Science, Technology, Engineering, Arts, and Mathematics (STEAM) have become the core pillars shaping education and jobs of the future. While schools play a crucial role, public libraries are actively designing their programs and spaces to create ideal learning places for STEAM learning and for creating STEAM communities of interest at the local level for all ages.

Public libraries are uniquely placed as centres of informal learning for all ages, at the heart of their communities. They have embraced the opportunities to bring STEAM initiatives to all, from the very young through to those who are post-retirement. Libraries offer unique advantages for the community to foster creativity, collaboration skills, and access to resources, making them an indispensable asset for STEAM learners of all ages. ALIA 2017 How public libraries contribute to The STEM Agenda Report

Photo Credit: Cathryn Ferencz, Geelong Regional Libraries

What could your Public Library offer a budding technology enthusiast or an enquiring learner?:

Accessible Resources: Public libraries are treasure troves of resources, providing a vast array of equipment essential for STEAM education. From books and e-resources to hands-on kits and educational tools, libraries offer a diverse collection that caters to learners at various levels and interest. This accessibility democratizes learning, ensuring that individuals, regardless of their background, have the opportunity to explore and engage with STEAM subjects. Internet-enabled computers and tablets, collaborative working spaces, and programs targeting different ages and skill levels are all available — enquire at your local library today.

Inclusive Learning Environments: Libraries are inherently inclusive spaces that welcome people from all walks of life. This inclusivity makes them ideal environments for STEAM education, fostering diversity and collaboration. In a library setting, learners can engage in group activities, share ideas, and work on projects, creating a dynamic learning community that mirrors the collaborative nature of STEAM fields. It also provides an outlet for local experts to share their expertise with a wide variety of age groups. Volunteer run robotics clubs, green scientists supporting young people in sustainable climate action, sewing clubs for upcycling and repair cafes foster different STEAM skillsets and sharpens problem solving skills in all who participate. What STEAM skills do you have to share with your public library STEAM programs?

STEAM Workshops and Programs: Many public libraries actively organize and host STEAM workshops and programs. These events cover a wide range of topics, from coding and robotics to art, textiles and design. By bringing in experts and educators, libraries create opportunities for hands-on learning experiences that go beyond traditional classroom settings. These programs often cater to different age groups, encouraging a lifelong love for STEAM learning.

Staying Cool in the Library website with list of resources

Technology Access: Libraries bridge the digital divide by providing access to technology that may not be readily available to everyone. Computers, internet access, and software available in public libraries empower learners to explore the digital facets of STEAM education. This not only levels the playing field but also ensures that all members of the community can participate in the technological advancements shaping the modern world. Many Libraries also offer a Library of Things which includes equipment where you can explore the Makerspace activities from home. From sewing machines, wi-fi hotspots for the home to home podcasting kits, libraries offer many ways to engage with and foster a love of STEAM activities and a confidence in dealing with different technology.

Community Engagement: Makerspace environments create different learning spaces for students to inquire and discover. Public libraries are at the heart of communities, making them powerful hubs for fostering community engagement in STEAM education. By organizing events, lectures, and exhibitions, libraries create platforms for community members to interact with scientists, artists, and experts in various STEAM fields. This engagement not only inspires learners but also strengthens the connection between the community and the exciting world of STEAM.

Public libraries empower individuals to explore, create, and innovate, fostering a love for learning that extends beyond the confines of traditional education. As we navigate the challenges and opportunities of the future, public libraries will continue to play a pivotal role in shaping the next generation of STEAM enthusiasts and innovators.

For more information on setting up Maker spaces for STEAM activities in libraries see my Top Do’s & Dont’s of Makerspaces in Libraries

--

--

Jane Cowell

Librarian, interested in libraries, digital disruption, startups, Australian politics